This is for games that claim to be free, but players have to pay for a HUGE chunk of the content.
See also Revenue-Enhancing Devices, which is when there are lots of extra goodies and bonuses to buy along with the game.
Some games will use the Sunk Cost Fallacy to keep players spending money again and again.
"The joy of online strategy gaming, and online gaming in general, is defeating an opponent who was just as likely to defeat you—so how much fun is a game if, no matter how good you are, you may get owned by some kid who blew his allowance on WMDs?
If you don't stand a chance in a 'free' game without shelling out, then the game ain't really free."A game that you can play for free, with a heavy restriction on the "can play" part.
Some games make progress dependent on Level Grinding and/or Money Grinding that becomes obscenely tedious without shelling out real money for Experience Boosters or other things that reduce the time for grinding or eliminate the need for it.
Any way that you cut this, you aren't going to get very far without reaching for your wallet.
A man who was diagnosed with an extremely aggressive form of cancer two years ago is now amazingly in remission thanks to a revolutionary treatment that involved receiving an infusion of the virus that causes AIDS.
Marshall Jensen of Utah, was one of 30 leukemia patients to undergo a trial treatment at Penn Medicine recently, in which white blood cells are implanted with a harmless form of HIV programmed to target and kill cancer.
Some combination of Freemium, and Microtransactions will likely be involved in this.
Allegedly Free Game is a Sister Trope to Bribing Your Way to Victory.
For a small fraction of the player base, these games are very susceptible to becoming Serious Business, with some players spending astronomical sums just to get the best equipment and Character Class.